RuthlessRedge
RuthlessRedge
Yasuo, Unforgiven · Yasuo, Windrider
Legend1

Champion1

Runes12/12


Battlefields3/3



Main deck39/39
















Sideboard10





Tournament report
Yasuo / Lillia went undefeated in played Swiss rounds before two prize splits secured a share of the event's maximum rewards.
RuthlessRedge and Sanan brought Yasuo / Lillia to RQ Singapore. Sanan built both decks; RuthlessRedge says he added the personality afterward. Their official standing was second at 7–0–1, including the event's administrative draw and prize splits. In games they actually played, they reached Round 6 at 5–0.
The partnership asked them to play unfamiliar roles. RuthlessRedge became the carry on Yasuo while Sanan supported on Lillia — a setup that caused some early stress, then paid off as their control, protection, and Sprite packages covered each other. View both decklists.
Switch between RuthlessRedge's Yasuo list and Sanan's Lillia list below. The full pair page also includes export tools.
RuthlessRedge
Yasuo, Unforgiven · Yasuo, Windrider




























RuthlessRedge played the carry role with Yasuo, combining movement, protection, and battlefield pressure.
Sanan
Lillia, Bashful Bloom · Lillia, Fae Fawn



























Sanan's Lillia supported the pair with disruption, protection, and a Sprite package that could take over scoring.
Their first played round was against Azir / Pyke. They won the die roll and chose to go second. Mask of Foresight into Stellacorn Herder put them ahead; even while Pyke's Spirit effects attacked Sanan's hand, he kept enough protection available. Stellacorn survived, kept the cards flowing, and carried them to the win.
Kennen / Rek'Sai followed. Both teammates found their Decrees: Decree of Discord kept Kennen's champion and Rek'Sai's deathknell units under control, while the other Decree checked opposing removal. This time Sanan's Sprites supplied much of the scoring, giving the pair a 2–0 start.
Diana / Irelia controlled most of Round 3, removing units, conquering battlefields, and defending with Irelia's champion. Sprite combat finally swung the score from 6–9 to 10–9. They still needed one unit for the last battlefield; Yasuo's champion, held back until then, supplied the final body.
Round 4 against Lux / Kennen opened badly when Forgotten Monument flipped into Sigil of the Storm, Frozen Fortress, and a battlefield setup hostile to control. An empowered Helm of Suppression, backed by Scuttle Crab and Sprite pressure, let them race through the awkward setup and the threat of Ashe's Pack.
Their Annie / Yasuo opponents did not share a language with them, so judges translated throughout the match and added twenty minutes to the clock. Even with roughly twenty-second turns, the table used all of it. RuthlessRedge and Sanan fought back across the battlefields from 6–8 to 9–8, then closed at 11–8 for the fifth win.
At 5–0 they entered Round 6 second in the standings. A split guaranteed the Top 4, and the final four split again for the maximum available Prize Wall tickets and medals. Because the event's reset round remained in the software, the official 7–0–1 record should be read alongside the event page's Round 1 tiebreak caveat.
RuthlessRedge's conclusion was simple: 2v2 is strong competitive multiplayer experience, and playing a serious event beside a friend creates a different kind of fun. He plans to publish video profiles of both decks.